We are happy to announce that as part of our continued commitment to the creative industries and to European collaboration, we are joining forces with four top creative education organizations to develop a project to address the creative skills gap between education and industry.
From the 17th to the 20th of October, a three-day pilot took place in the Kersnikova Institute situated in Ljubljana, Slovenia.
D&AD, together with ADCE, Fab Lab Barcelona – IAAC (Institute for Advanced Architecture of Catalonia), University of Oulu and the Kersnikova Institute, and within the framework of the European Union Erasmus+ Programme, have been awarded funding to develop the Bridging the Creativity Gap (BCG) educational programme.
Paul Drake, Foundation Director at D&AD reflects on how the project took shape: “Bridging the Creativity Gap came about because the project partners shared the same concern; that what is often taught in creative education is not providing some of the key skills the industry, and those wanting to work in it, needs. The partnership provides a great opportunity to bring together industry insight with educational expertise to develop innovative learning materials that will enable students and tutors to learn new subjects, rarely taught.”
Drawn on a detailed analysis of needs from D&AD and Art Directors Club of Europe (ADCE), Bridging the Creativity Gap aims to produce a series of virtual learning programmes which will draw upon innovative learning methodologies, industry leaders and subject experts. All will be available free of charge to tutors, students and a wider community looking to develop skills such as ideation & critical thought, entrepreneurial mindset and knowing industry processes in advertising, branding, visual communications, graphic design, service design, product design and interactive design.
In Bridging the Creativity Gap, D&AD, ADCE, Fab Lab Bcn (IAAC), Kersnikova Institute and University of Oulu have partnered to attain the following objectives:
- Produce a Learning Curriculum encompassing those skills demanded by the creative industry to enable the prosperous incorporation into the industry and career development.
- Explore a global-local framework for shifting the content of learning and the mechanisms by which it is delivered to more closely mirror the challenges of the creative industry.
- Design, create and validate interactive OERs (videos, podcasts, tutorials) to properly address the skills gaps among BCG target groups.
- Promote creative industry tutors’ professional development, adapting their key competences to the new challenges (e.g., digital and technological innovations)
- Showcase, disseminate and replicate proven methodologies, tools, and practices for the EU creative education and training ecosystem.
The three-day pilot took place from the 17th to the 19th of October in Kersnikova Institute, situated in Ljubljana, Slovenia.
The pilot, gathered in a three-day course, 12 students, 4 professors and 3 field professionals to introduce them to the new learning methodologies coming from the Maker’s philosophy. They had to experience the creative process in practice; going from receiving a creative brief through to a client pitch, while implementing this new, innovative method.
The main objective of this pilot was to gather as many insights and feedback from the participants to fine tune the final programme that will be launched next year; 2023.
Each stage of the process was brought to life with practical workshops, where 3 industry professionals evaluated each group at the end of the course. At the same time, the project team observed the success of each session, asking for feedback about the running of the workshops, as well as learning outcomes. This way, the final programme will be adjusted to real necessities and insights collected in this pilot.
- Gallery Pilot 2022